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How To Make A Animated Event Rpg Maker

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System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click hither.

Got errors with your RPG Maker MV plugin? Click here.

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.

Introduction

When setting events to have a stepping animation, RPG Maker MV would breathing them with a "ping-pong" format where it will get from frame 0 to 1 to 2 to 1 back to 0. In some cases, devs would like to animate their sprites in a dissimilar format, possibly 0-1-2-0-i-2 or in reverse: 2-i-0-2-i-0. This plugin will also give events the option to spin in place while stepping.        

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/backdrop that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work effectually such limitations past allowing the game dev to tag certain traits/properties using specific Notetags alleged by the related plugin.

Hither is a listing of Notetag(s) that you may use.

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To offset sprites using the event notetags, using the following below:  Event Notetags:    <Step Blitheness: Left to Right>   - Makes the result sprite's step behavior get from frame 0 to 1 to two, and so   back to 0 instead of looping backwards.    <Step Animation: Correct to Left>   - Makes the consequence sprite'southward step behavior go from frame ii to i to 0, then   back to two instead of looping forrad.    <Step Animation: Spin Clockwise>   <Footstep Animation: Spin CW>   - Makes the event sprite's step behavior spin itself clockwise.    <Step Animation: Spin CounterClockwise>   <Step Animation: Spin CCW>   <Step Animation: Spin AntiClockwise>   <Stride Animation: Spin ACW>   - Makes the event sprite's pace beliefs spin itself counterclockwise.        

CommentTags.png

Comment Tags are similar to Notetags. RPG Maker MV's editor is unable to let for custom traits/properties that a game dev may wish to associate with an event or mutual event. Comment Tags are used to work effectually such limitations by allowing the game dev to tag certain traits/backdrop using specific Comment Tags declared by the related plugin.

Here is a listing of Comment Tag(southward) that you lot may use.

To offset sprites using comments, make comments for each event page y'all want the sprite to exist offset in using the comment tags beneath:  Comment Tags:    <Step Animation: Left to Right>   - Makes the issue sprite's footstep behavior go from frame 0 to 1 to 2, then   back to 0 instead of looping backwards.   *NOTE*: This will accept priority over event notetag footstep animations.    <Step Animation: Right to Left>   - Makes the result sprite'southward stride beliefs go from frame ii to 1 to 0, then   dorsum to two instead of looping forwards.   *Note*: This volition take priority over event notetag step animations.    <Step Animation: Spin Clockwise>   <Step Animation: Spin CW>   - Makes the consequence sprite'southward pace behavior spin itself clockwise.   *Note*: This will take priority over upshot notetag step animations.    <Step Animation: Spin CounterClockwise>   <Step Animation: Spin CCW>   <Footstep Blitheness: Spin AntiClockwise>   <Step Blitheness: Spin ACW>   - Makes the event sprite'due south pace behavior spin itself counterclockwise.   *NOTE*: This will take priority over event notetag step animations.        

Changelog

Version 1.00: - Finished Plugin!        

Source: http://www.yanfly.moe/wiki/Event_Step_Animation_Options_%28YEP%29

Posted by: sullivanwhinged.blogspot.com

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